

Sure, the guns aren’t the best to use out of all the shooters I have played, but blasting the heads off of demons is still extremely satisfying. The levels are linear, but the speed and traversal using wall running and grappling hooks makes zipping along and killing demons incredibly fun. The high-energy combat is really exciting almost the entire time, with locations that look different enough to keep the encounters interesting. While some of the aspects of the gameplay like limited use of the elements are disappointing to me, that doesn’t mean they aren’t fun. The katana does use all three elements though, which is most of the reason why I preferred it over the gun options. The elemental damage, like the finishers, seems cool at first, but the use of only three elements (fire, ice, and electricity) severely limits the options. Each weapon only has 3 upgrades, which mostly just add elemental damage or, in the case of the shotgun, unlimited fire. The upgrades to weapons and abilities are also pretty limited, which was a little disappointing.

The guns themselves are hip-fired and were somewhat difficult to aim, which is why I defaulted to using my grappling hook to move myself to enemies to cut them down with my katana. The weapons themselves also feel just ok to use, with the katana being my go-to instead of any of the guns. While the finishing moves are cool, the animations are limited and can feel awfully repetitive. There are even finishing moves that you can use to gruesomely defeat your enemies. The gameplay loop, along with the extreme amount of gore, does feel reminiscent of the DOOMfranchise. You travel through levels at lightning-quick speeds using your arsenal of weapons and abilities to defeat hordes of demons. The gameplay of Shadow Warrior 3 is relatively straightforward. Thankfully, the main focus of the game is the gameplay loop which helps make up for the surface-level story.

You have to fight your way through hordes of enemies in order to stop the dragon you’ve unleashed, but the reason for what you are doing doesn’t matter nearly as much as actually doing. The story seemed to be missing all of the meat, instead of presenting a predictable paint-by-numbers for the FPS genre. The cutscenes were essentially just filler between the different levels, none of the gameplay actually had any real bearing on the story itself. The characters felt really shallow, with the story concerning them feeling secondary to the gameplay loop. I never found myself really caring about Lo, Zilla, or any of the other characters that make an appearance. The story itself does not feel too deep or extremely interesting, unfortunately. Players take control of Lo Wang as he works with Orochi Zilla to put the dragon back in its eternal prison.
SHADOW WARRIOR GAME 2013 SERIES
Shadow Warrior 3 follows the series protagonist Lo Wang on his mission to kill an ancient dragon that he may or may not be responsible for releasing. Flying Wild Hog released the first in their trilogy of games in 2013, but just how much growth is evident now that we’ve arrived at Shadow Warrior 3? The Shadow Warrior series has become known for its fast-paced action and constant barrage of jokes. The world of first-person shooters is plentiful, which makes it significantly more challenging for games to stand out in the genre. Developed by Flying Wild Hog and published by Devolver Digital, the sequel to Shadow Warrior 2. Shadow Warrior 3 is a fast-paced first person shooter game.
